配置文件在.minecraft/config/mineminenomi-common.tom中

黑色粗體部分可改

藍色字體是注釋1


[General] //常規

#Allows logia users to avoid physical attacks; true by default //允許自然系果實能力者免疫物理攻擊; 默認情況下為 true

"Logia Invulnerability" = true

#Allos logia users to have different effects when punched; false by default //允許邏輯用戶在輸入時有不同的效果; 默認情況下為 false

"Logia Return Effect" = false

#Allows logia users to hurt other logia users with projectiles; false by default //允許玩家用投射物傷害玩家; 默認為 false

"Logias hurt Logias" = false

#Allows Devil Fruits to drop from leaves if higher than 0; 0 by default //擼樹葉掉落惡魔果實的幾率,0默認

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Chance for Devil Fruits to drop from leaves" = 0.0

#Allows players to receive extra hearts based on their doriki; true by default //允許玩家根據他們的道力獲得額外的血量; 默認為 true

"Extra Hearts" = true

#Allows mobs to reward doriki, bounty or items; true by default //允許擊殺敵人獎勵道力、賞金或物品; 默認為 true

"Mob Rewards" = true

#Allows abilities to break or replace blocks; if turned OFF it will make some abilities completly useless; true by default //允許技能破壞或替換方塊; 如果關閉它將使一些技能無效;

Griefing = true

#Allows Gasu Gasu no Mi, Moku Moku no Mi and Suna Suna no Mi users to fly, this option does not affect flying Zoans which will be able to fly regardless; false by default

//允許瓦斯果實、煙霧果實和沙沙果實玩家飛行,這個選項不影響任何本身能飛行的生物飛行,默認為false

"Special Flying" = false

#Restricts the Devil Fruit spawns to only 1 of each type per world;  //限制每個世界只能產生不同的惡魔果實

# NONE - No logic is applied, an infinite number of each fruit can exist  //NONE - 沒有限制可言,每種水果的數量是無限的

# SIMPLE - No more than one fruit type can be acquired via natural means (chests, leaves, fruit reincarnations etc) //SIMPLE - 通過自然方式獲得的果實種類不能超過一種

# EXTENDED - Extra rules are applied on top of the SIMPLE set that blocks any means (or as many as possible) of storing/hoarding fruits //沒啥用,不解釋了

# NONE by default //NONE默認

#Allowed Values: NONE, SIMPLE, EXTENDED //允許值: NONE, RANDOM, EXPERIENCE

"One Devil Fruit per World Logic" = "NONE"

#Allows Yami Yami no Mi users to eat an additional fruit; true by default //允許暗暗果實玩家再吃任意一個暗暗果實外的惡魔果實,默認為true

"Yami Yami no Mi additional fruit" = true

#Multiplies any doriki gained by this amount; 1 by default, min: 0, max: 10 //獲得道力的倍數,默認為1,min: 0,max: 10

#Range: 0.0 ~ 10.0 //范圍: 0.0 ~ 10.0

"Doriki Reward Multiplier" = 1.0

#Guarantees a minimum of 1 doriki per kill; false by default //每次擊殺生物后至少獲得1點道力; 默認為false

"Minimum Doriki per Kill" = false

#Runs a check for all abilities on a player to remove dupes or suspicious abilities when the player joins the world; true by default //默認true就行了

"Ability Fraud Checks" = true

#Multiplies any haki gained by this amount; 1 by default, min: 0, max: 10 //獲得霸氣的收益,默認為1,min: 0,max: 10

#Range: 0.0 ~ 10.0 //范圍: 0.0 ~ 10.0

"Haki Exp Multiplier" = 1.0

#Responsible for how player unlock Haoshoku Haki;  //Responsible for how player unlock Haoshoku Haki; //負責如何解鎖霸氣

# NONE - Haoshoku Haki cannot be unlocked naturally  //NONE - 沒有人可以解鎖

# RANDOM - Only a few chosen ones receive it when they spawn //RANDOM - 只有被選中的人可以解鎖它

# EXPERIENCE - Will unlock based on the total amount of Haki experience a player has //EXPERIENCE - 會根據玩家所擁有的霸氣經驗總量來解鎖

# EXPERIENCE by default //默認EXPERIENCE

#Allowed Values: NONE, RANDOM, EXPERIENCE //允許值: NONE, RANDOM, EXPERIENCE

"Haoshoku Haki Unlock Logic" = "EXPERIENCE"

#Destroys the spawner after all its spawns are killed; true by default //在所有被刷怪籠生成的人被殺死之后破壞刷怪籠; 默認情況下為真

"Destroy Spawner" = true

#Removes the limit for doriki and haki exp gain, please note that even if the soft limits are removed there still are some technical limits for this, in this case its 2.147.483.647; false by default

//移除了道力和霸氣經驗增益的限制,請注意,即使軟限制被移除,仍然有一些技術上的限制,在這種情況下,它的2.147.483.647; 默認為 false

"Remove Doriki and Haki Exp limits" = false

#List with ability names that are banned, the names can be written in any case with or without spaces //列表的能力名稱是禁止的,名稱可以寫在任何情況下有或沒有空格

"Banned Abilities" = ["example1", "example2"]

#Defines which logic to apply after a player's death //該選項定義了玩家死亡后保留什么

# NONE - nothing is kept //NONE - 什么都不保留

# AUTO (default) - only the faction/race/fighting style stats are kept //AUTO - 派別、種族和戰斗類型將被保留

# FULL - everything is kept //FULL - 保留所有

# CUSTOM - will use the 'Stats to Keep' section to determine which stats to keep //CUSTOM - 將使用’狀態保持’部分,以確定哪些狀態保持

#Allowed Values: NONE, AUTO, FULL, CUSTOM  //CUSTOM - 將使用’狀態保持’部分,以確定哪些狀態保持

"Keep Stats after Death" = "AUTO"


[General."Stats to Keep"] //要保持統計的數據

Belly = true //貝里

Race = true //陣容

"Fighting Style" = true //戰斗類型

"Devil Fruit" = true //惡魔果實

Bounty = true //賞金

"Haki Exp" = true //霸氣經驗

Doriki = true //道力

Faction = true //派系


[General."Devil Fruits Reincarnation"] //一般,惡魔果實轉世

#Sets the % chance for a Devil Fruit to get reincarnated from a dropped apple; 15 by default //設置一個被掉落的蘋果的轉世幾率 ,默認為15

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Dropped Apple Reincarnation Chance" = 15.0

#Sets the % chance for a Devil Fruit to get reincarnated from an apple inside an entity's inventory; 1 by default 

//設置一個惡魔果實在一個實體的背包中由一個蘋果轉世的幾率; 默認為1

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Inventory Apple Reincarnation Chance" = 1.0

#Sets the % chance for a Devil Fruit to get reincarnated from an apple inside of a nearby chest; 1 by default //設置一個惡魔果實從箱子里的一個蘋果轉世的幾率; 默認為1

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Chest Apple Reincarnation Chance" = 1.0


[Structures] //結構


[Structures.Dojos]//道場

#Allows dojos to spawn in the world; true by default

//允許道場在地圖上生成,默認為true

"Spawn Dojos" = true

#Sets the % chance for a dojo to spawn; 60 by default, min is 0 and max is 100 //設置一個道場的生成幾率,% 是計算每塊(16x16) ,80% 默認,最小是0,最大是100;

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Dojo Spawn Chance" = 60.0


[Structures."Small Ships"] //小型船只

#Allows ships to spawn in the world; true by default //允許小型船只在地圖上生成,默認為true

"Spawn Ships" = true

#Sets the % chance for a Small Ship to spawn, the % is calculated per chunk (16x16), 20% by default, min is 0 and max is 100; 

//設置一個小型船只的生成幾率,% 是計算每塊(16x16) ,80% 默認,最小是0,最大是100;

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Small Ships Spawn Chance" = 20.0


[Structures."Large Ships"] //大型船只

#Allows large ships to spawn in the world; true by default //允許大型船只在地圖上生成,默認為true

"Spawn Large Ships" = true

#Sets the % chance for a Large Ships to spawn, the % is calculated per chunk (16x16), 25% by default, min is 0 and max is 100; 

//設置一個大型船只的生成幾率,% 是計算每塊(16x16) ,80% 默認,最小是0,最大是100;

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Large Ships Spawn Chance" = 25.0


[Structures.Camps] //營地

#Allows camps to spawn in the world; true by default //允許營地在地圖上生成,默認為true

"Spawn Camps" = true

#Sets the % chance for a Camp to spawn, the % is calculated per chunk (16x16), 60% by default, min is 0 and max is 100; 

//設置營地生成的幾率,% 計算為每塊(16x16) ,默認60% ,最小值為0,最大值為100;

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Camps Spawn Chance" = 60.0


[Structures."Small Bases"] //小型基地

#Allows small bases to spawn in the world; true by default //允許基地在地圖上生成; 默認為 true

"Spawn Small Bases" = true

#Sets the % chance for a Small Base to spawn, the % is calculated per chunk (16x16), 80% by default, min is 0 and max is 100; 

//設置一個小基地的生成幾率,% 是計算每塊(16x16) ,80% 默認,最小是0,最大是100;

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Small Bases Spawn Chance" = 80.0


[Structures."Large Bases"] //大型基地

#Allows large bases to spawn in the world; true by default //允許大型基地在地圖上生成,默認為true

"Spawn Large Bases" = true

#Sets the % chance for a Large Base to spawn, the % is calculated per chunk (16x16), 70% by default, min is 0 and max is 100; 

//設置一個大型基地的生成幾率,% 是計算每塊(16x16) ,80% 默認,最小是0,最大是100;

#Range: 0.0 ~ 100.0 //范圍: 0.0 ~ 100.0

"Large Bases Spawn Chance" = 70.0


[Quests]//任務之類

#Allows quests to be accepted / completed; true by default //允許任務被接受/完成; 默認為 true

Quests = true

#Allows quests to reward players with abilities, otherwise all abilities will be unlocked from the beginning; true by default

//允許任務獎勵玩家技能,否則所有任務技能將從一開始就被解鎖,默認為 true

"Quest Progression" = true


["World Events"] //世界大事


["World Events".Traders] //"世界大事".商人

#Allows Traders to spawn in the world; true by default //允許商人在地圖上生成,默認為true

"Trader Spawns" = true

#Determines the time (in seconds) between two spawn attempts; 1800 by default // 確定兩次生成之間的時間(以秒為單位) ; 默認值為1800

#Range: 1 ~ 99999 //范圍: 1 ~ 99999

"Time Between Trader Spawns" = 1800

#Determines the % chance for a trader to spawn; 1 by default //決定了商人生成的幾率; 默認為1

#Range: 1 ~ 100 //范圍: 1 ~ 100

"Chance for Trader Spawns" = 1


["World Events".Trainers] //"世界大事".訓練師

#Allows Trainers to spawn in the world; true by default //允許訓練師在地圖上生成,默認為 true

"Trainer Spawns" = true

#Determines the time (in seconds) between two spawn attempts; 1800 by default //確定兩次生成之間的時間(以秒為單位) ; 默認值為1800

#Range: 1 ~ 99999 //范圍: 1 ~ 99999

"Time Between Trainer Spawns" = 1800

#Determines the % chance for a trainer to spawn; 15 by default //決定了訓練師生成的幾率,默認為15%

#Range: 1 ~ 100 //范圍: 1 ~ 100

"Chance for Trainer Spawns" = 15


["World Events".Ambushes] //"世界大事".埋伏

#Allows Ambushes to spawn in the world; true by default //允許埋伏者在地圖上生成,默認為 true

"Ambushe Spawns" = true

#Determines the time (in seconds) between two spawn attempts; 3600 by default //確定兩次生成之間的時間(以秒為單位) ; 默認為3600

#Range: 1 ~ 99999 //范圍: 1 ~ 99999

"Time Between Ambushes Spawns" = 3600

#Determines the % chance for a ambush to spawn; 15 by default //決定了埋伏生成的幾率,默認為15%

#Range: 1 ~ 100 //范圍: 1 ~ 100

"Chance for Ambush Spawns" = 15


[Ores] //礦石

#Kairoseki vein spawn count; 3 by default

#Range: 0 ~ 100

"Chance for vein to spawn" = 3

#Kairoseki spawn height; 128 by default

#Range: 0 ~ 256

"Kairoseki max spawn size" = 128

//關于海樓石礦石的,就不予翻譯了


[Crews] //船員

#Bounty Requirement for creating a crew; 0 means no requirement; 0 by default //創建團隊的賞金要求; 0表示沒有要求; 默認為0

#Range: 0 ~ 10000 //范圍: 0 ~ 10000

"Bounty Requirement" = 0

#Sends a message to all players when a new crew gets formed; false by default //當一個新的團隊形成時,向所有的玩家發送一個信息; 默認為 false

"World Message" = false

#Disabled the friendly damage between crewmates; true by default //關閉船員之間的隊友傷害; 默認為true

"Disable Friendly Damage" = true


[Bounty] //賞金

#Allows wanted poster packages to drop from the sky; true by default //允許懸賞令從天上掉下來; 默認為 true

"Wanted Poster Package Drops" = true

#Time it takes for another package to drop; 18000 (15 minutes) by default //懸賞令掉落的間隔; 默認為18000(15分鐘)

#Range: > 0 //范圍:大于0

"Time Between Package Drops" = 18000


[System] //系統

#Allows the game to show a text message when the installed mod is outdated; true by default //若安裝的Mod是過時的,則顯示一條聊天欄信息,默認為true

"Update Message" = true

#Keeps the FOV fixed when the player has speed effects active //當玩家有速度效果時,保持視野固定

"FOV Remover" = false